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Nebula 2
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gamekit-1
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GrayView2.m
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1995-06-12
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/* Generated by Interface Builder */
#import <gamekit/GrayView2.h>
#import <dpsclient/psops.h> // PSxxx functions
#import <dpsclient/wraps.h> // PSxxx functions
@implementation GrayView2
- aroundFrame:(const NXRect *)aRect :(float)y;
{
NXRect rects[4];
[self lockFocus];
PSsetgray(NX_LTGRAY);
rects[0].size.width = aRect->origin.x ;//- 1;
rects[1].size.width = bounds.size.width - aRect->origin.x - aRect->size.width ;//- 1;
rects[2].size.width = aRect->size.width;
rects[3].size.width = aRect->size.width;
rects[0].size.height = bounds.size.height;
rects[1].size.height = bounds.size.height;
rects[2].size.height = bounds.size.height - aRect->origin.y - aRect->size.height - 1 + y;
rects[3].size.height = aRect->origin.y - y - 1;
rects[0].origin.x = 0;
rects[1].origin.x = aRect->size.width + aRect->origin.x ;//+ 1;
rects[2].origin.x = aRect->origin.x;
rects[3].origin.x = aRect->origin.x;
rects[0].origin.y = 0;
rects[1].origin.y = 0;
rects[2].origin.y = aRect->origin.y + aRect->size.height - y;
rects[3].origin.y = 0;
NXRectFillList(&rects[0], 4);
[self unlockFocus];
return self;
}
- drawSelf:(NXRect *)rects :(int)rectCount // redraws the screen.
{ // right now, it's stupid and always redraws the whole view.
if ([self window] == nil)
return self; // exit if no window to draw in
[self lockFocus];
PSsetgray(NX_LTGRAY);
NXRectFill(&bounds);
//[[self window] flushWindow];
[self unlockFocus];
return self;
}
@end